AI Insights · Timothy · January 2023
Top 5 Hybridcasual Games on Android in Australia Q4 2022
Explore the performance of the top 5 hybridcasual games on Android in Australia during Q4 2022, including trends in downloads, revenue, and active users.
In the fourth quarter of 2022, the Australian Android gaming market witnessed notable performances from the top 5 hybridcasual games. Data from Sensor Tower provides valuable insights into the weekly trends in downloads, revenue, and active users for these popular titles.
Survivor.io by Habby saw a steady increase in weekly revenue, peaking at approximately $30K in the week of December 19. Weekly downloads reached their highest at 25.8K in mid-October and gradually declined to around 6.5K by the end of December. The game maintained a robust user base, with weekly active users consistently above 40K, peaking at 65.6K in mid-October before settling at 47.7K in the final week of the year.
Triple Match 3D from Boombox Games LTD experienced a consistent increase in weekly revenue, culminating at $27.4K in the last week of December. Weekly downloads fluctuated slightly, starting at 2.2K and ending at 1.1K. Active users showed a general upward trend, reaching about 5K at the end of November and finishing the year at 5K.
Kingdom Guard: Tower Defense TD by Tap4fun (Hong Kong) Limited had variable weekly revenue, peaking at $18.1K in late October and ending at $12K in the final week of December. Downloads remained relatively low, with a maximum of 161 in mid-October. Active users hovered around 2.5K throughout the quarter, showing slight fluctuations.
Rush Royale: Tower Defense TD from MY.GAMES B.V. saw a significant spike in weekly revenue, reaching $14.2K in the last week of December. Downloads showed modest increases, peaking at 1.9K in mid-October. Active users displayed a consistent upward trend, starting at 9.9K and ending the quarter at 11.3K.
Lastly, Zen Match by Moon Active had steady revenue, with weekly earnings peaking at $7.2K in the last week of December. Downloads were highest at the beginning of the quarter with 3K and dropped to 269 by the end. Active users saw a decline from 16.2K in late September to around 12K by mid-December, stabilizing at 11.8K in the final week.
For more detailed insights and data, visit Sensor Tower.